List of new commands (as of 11/20/2025):
- <addN (add NPC)             : [name],[x position],[y position],[direction]
- <aniF (animation - frames)  : [name],[num frames X],[num frames Y] -> the higher the number, higher the animation frames
- <aniS (animation - sprites) : [name],[left],[top],[right],[bottom]
- <aniV (animation - velocity): [name],[num],[animation speed],[movement speed (walking, jumping...)]
- <bgFd (BGM fade)            : [in/out] -> 0: fade in | 1: fade out
- <bgrT (background - tiled)  : [name of background],[scroll types, from 0 to 5]
- <boss (boss HP load)        : [NPC name]
- <btnS (button set)          : [button name] -> names should be referenced in "Settings->Button Settings->Key Config"
- <chgM (change map)          : [x position],[y position],[block ID]
- <dirN (direction NPC)       : [NPC name],[left/right]
- <eqAm (equip arms)          : [player/pinky],[item index] -> item needs to be present in inventory
- <flsC (flash colors         : [red],[green],[blue]
- <faci (face display - index): [index]
- <fldM (field module)        : [goal],[npc/flag/button],[event]
- <flgR (flag reverse)        : [target NPC]
- <free (free movement)       : no parameters
- <hudS (HUD show)            : [disappear/appear]
- <itmI (item display - index): [index from item.master]
- <itmM (item minus - remove) : [item index]
- <jmpC (jump - choose)       : [yes],[no],[event] -> works the same as <jmpS, but the player can select "no" with Button 2
- <jmpI (jump - item)         : [item index],[event]
- <jpMe (jump - meal)         : [check type, from 0 to 5],[amount to check],[event]
- <ldFx (load image - fix)    : [target name],[new texture] -> for "fuFixChar", "fuFixPtcle", etc.
- <ldSt (load stage)          : [new tileset]
- <lifz (life zero)           : no parameters
- <load (load save)           : no parameters
- <meal (meal increase)       : [amount, positive or negative]
- <meam (meal max increase)   : [amount, positive or negative]
- <meaz (meal zero)           : no parameters
- <mvUn (move unit)           : [target],[x position],[y position]
- <over (game over)           : no parameters
- <plDr (player direction)    : [direction]
- <ptiB (PTI playback-  loop) : [file name]
- <ptiC (PTI playback-  chime): [file name]
- <ptiF (PTI playback-fanfare): [file name]
- <ptiK (PTI playback- kill)  : no parameters
- <ptiR (PTI playback-restart): no parameters
- <ptiS (PTI playback-stack)  : no parameters
- <ptiW (PTI playback-wait)   : no parameters
- <prcN (param. cancel NPC?)  : [target] -> freezes target NPC
- <quit (quit game)           : no parameters
- <rest (restart game)        : no parameters
- <rmvA (remove all NPC)      : [target NPCs]
- <shck (shock text)          : [on/off] -> 0: off | 1: on
- <tBox (text box position)   : [horizontal position],[vertical position],[visibility]
- <thmb (thumbnail - set)     : [thumbnail number] -> 0 is default yellow fish image
- <tmbJ (thumbnail - jump)    : [thumbnail number],[event]
- <uneq (unequip arms)        : [player/pinky]
- <wave (waving text)         : [on/off] -> 0: off | 1: on
