Initialize engine version: 4.1.0f4 (88f3bc4c76f9)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [VBoxDispD3D.dll 7.0.16.12802]
    Renderer: VirtualBox Graphics Adapter (WDDM)
    Vendor:   Unknown (ID=80ee)
    VRAM:     2303 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=0 NativeShadow=1 DF16=0 DF24=0 INTZ=0 RAWZ=0 NULL=0 RESZ=0 SlowINTZ=0
d3d: failed to create 2D texture id=27 w=1024 h=1 mips=1 d3dfmt=81 [invalid call]
Begin MonoManager ReloadAssembly
Platform assembly: F:\piranhan\piranhan-win32_Data\Managed\UnityEngine.dll (this message is harmless)
Loading F:\piranhan\piranhan-win32_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: F:\piranhan\piranhan-win32_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading F:\piranhan\piranhan-win32_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Completed reload, in  0.195 seconds
<RI> Initializing input.

XInput1_3.dll not found.
<RI> Input initialized.

desktop: 1379x900 60Hz; virtual: 1379x900 at 0,0
Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 129.
Total: 27.066700 ms (FindLiveObjects: 0.012900 ms CreateObjectMapping: 0.009700 ms MarkObjects: 0.109700 ms  DeleteObjects: 0.054000 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 264.
Total: 12.569400 ms (FindLiveObjects: 0.009700 ms CreateObjectMapping: 0.009200 ms MarkObjects: 0.128100 ms  DeleteObjects: 0.037900 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 99 unused Assets to reduce memory usage. Loaded Objects now: 143.
Total: 8.876600 ms (FindLiveObjects: 0.008000 ms CreateObjectMapping: 0.010500 ms MarkObjects: 0.142900 ms  DeleteObjects: 0.435000 ms)

