#pragma once
#include "Entity.h"
#define CS_FALLROCK_LOCATOR_CREATENAME L"CS_fallrock_locator"
//ÂäÊ¯¶¨Î»Æ÷
class CS_FallRock_Locator :
    public Entity
{
public:
    CS_FallRock_Locator();
    void SetState(std::wstring stateName, int lr)override;
    void Step() override;
    int sleep = 0;
};

std::shared_ptr<Entity> CreateCS_FallRock_Locator();

