#pragma once
#include "Entity.h"
#define CS_SHOCKWAVE_CREATENAME L"CS_shockwave"
//³å»÷²¨
class CS_ShockWave :
    public Entity
{
public:
    CS_ShockWave();
    void Step() override;
    float moveSpeed = 0x600 / ts;
};

std::shared_ptr<Entity> CreateCS_ShockWave();