#pragma once
#include "Entity.h"
#define CS_DRYINGRACK_CREATENAME L"CS_dryingrack"
//ÁÀÒÂ¼Ü
class CS_DryingRack :
    public Entity
{
public:
    CS_DryingRack();
    void SetState(int stateID, int lr) override;
};

std::shared_ptr<Entity> CreateCS_DryingRack();
