#pragma once
#include "Entity.h"
#define MENUTEXTPLAYER1JOYSTICKNAME_CREATENAME L"menutext_player1joystickname"
class MenuTextPlayer1JoystickName :
    public Entity
{
public:
    void Step() override;
private:
    std::vector<wchar_t> name;
};

std::shared_ptr<Entity> CreateMenuTextPlayer1JoystickName();