#pragma once
#include "Entity.h"
#define CS_POKER_CREATENAME L"CS_poker"
//ÆË¿Ë
class CS_Poker :
    public Entity
{
public:
    CS_Poker();
    void Step() override;
    void SetState(std::wstring stateName, int lr) override;
    bool bSetSmoke = false;
};

std::shared_ptr<Entity> CreateCS_Poker();