#pragma once
#include "Entity.h"
#define CS_DOOR_STAR_CREATENAME L"CS_door_star"
//ÐÇ¿ÕÃÅ
class CS_Door_Star :
    public Entity
{
public:
    CS_Door_Star();
    void SetState(int stateID, int lr) override;
};

std::shared_ptr<Entity> CreateCS_Door_Star();