#pragma once
#include "Entity.h"
#define CS_SHUTTERBIG_CREATENAME L"CS_shutter_big"
//΄σΥΆΓΕ
class CS_ShutterBig :
    public Entity
{
public:
    CS_ShutterBig();
    void Init(std::weak_ptr<Entity> self) override;
    void Step() override;
    void SetState(std::wstring stateName, int lr) override;
    void MoveEffect();
    int stateID = 0;
    int move_counter = 0;
    float moveSpeed = 0x80 / ts;
    float srcX = 0;
    float srcY = 0;
};

std::shared_ptr<Entity> CreateCS_ShutterBig();