#pragma once
#include "Entity.h"
#define CS_DISCOSPOTLIGHT_CREATENAME L"CS_discospotlight"
//¾Û¹âµÆ
class CS_DiscoSpotlight :
    public Entity
{
public:
    CS_DiscoSpotlight();
    void Init(std::weak_ptr<Entity> self) override;
    void SetState(int stateID, int lr);
    void SetState(std::wstring stateName, int lr) override;
    void Destroy() override;
    std::weak_ptr<Entity> light;
};

std::shared_ptr<Entity> CreateCS_DiscoSpotlight();