#pragma once
#include "CS_Fish.h"
#define CS_ENEMY_CHINFISH_CREATENAME L"CS_enemy_chinfish"
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class CS_Enemy_Chinfish :
    public CS_Fish
{
public:
    CS_Enemy_Chinfish();
    void SetState(int stateID, int lr) override;
    void FleeEnd() override;
    void HurtAnimate() override;
    void AnimateSpeedStep() override;
    void SwimStep() override;
    bool initPos = true;
    float srcX = 0, srcY = 0;
};

std::shared_ptr<Entity> CreateCS_Enemy_Chinfish();