#pragma once
#include "Entity.h"
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class CS_PeWaterfall :
    public Entity
{
public:
    CS_PeWaterfall();
    void Step() override;
    bool bLeave = false;
    int ready_counter = 12;
    int leave_counter = 10;
};

void SetCS_PeWaterfall(std::shared_ptr<Entity> parent, float x, float y, int style);