#pragma once
#include "Entity.h"
#include "PeLightTail.h"
//ÍÆ½øÆ÷³å»÷
class CS_QuoteBoosterDash :
    public Entity
{
public:
    CS_QuoteBoosterDash(std::shared_ptr<Entity> parent);
    void Init(std::weak_ptr<Entity> self) override;
    void Step() override;
    void Destroy() override;
    void Attack(std::weak_ptr<Entity> dst, int* outDamage, float* outAngle, bool* outTakedown, int* outElemType, float* outShockForce, float* outHeavy) override;
    void AttackEffectObject(std::weak_ptr<Entity> target, float centerX, float centerY, int realDamage) override;
    std::weak_ptr<PeLightTail> lightTail;
};

