#pragma once
#include "CS_Kanpa.h"
#define CS_KANPAANI_CREATENAME L"CS_mychar_kanpa_animate"
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class CS_KanpaAni :
    public CS_Kanpa
{
public:
    CS_KanpaAni();
    bool Hurt(std::weak_ptr<Entity> src, int getDamage, float angle, bool bTakedown, int elemType, float shockForce, float heavy, int* outRealDamage) override;
};

std::shared_ptr<Entity> CreateCS_KanpaAni();