#pragma once
#include "Entity.h"
#define CS_BUBBLEWALLUNBREAKABLE_CREATENAME L"CS_bubblewall_unbreakable"
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class CS_BubbleWallUnbreakable :
    public Entity
{
public:
    CS_BubbleWallUnbreakable();
    void SetState(std::wstring stateName, int lr) override;
    bool Hurt(std::weak_ptr<Entity> src, int getDamage, float angle, bool bTakedown, int elemType, float shockForce, float heavy, int* outRealDamage) override;
};

std::shared_ptr<Entity> CreateCS_BubbleWallUnbreakable();