#pragma once
#include "Entity.h"
#include "EntityStateSplash.h"
#define CS_PUPPYRUNNING_CREATENAME L"CS_puppy_running"
class CS_PuppyRunning :
    public Entity
{
public:
    CS_PuppyRunning();
    void Init(std::weak_ptr<Entity> self) override;
    void Step() override;
    void SetState(int stateID, int lr) override;
    EntityStateSplash stateSplash;
    int act_no = 0;
    int ani_wait = 0;
    int act_wait = 0;
};

std::shared_ptr<Entity> CreateCS_PuppyRunning();