#pragma once
#include "Entity.h"
#define PESPRAY_CREATENAME L"pe_spray"
//颗粒实体：水滴
class PeSpray :
    public ActionEntity
{
public:
    PeSpray();
    void Step() override;
private:
    const float max_fall_speed = 0x2ff / ts;//当前最大下落速度
    float gravity = 0x28 / ts;
};

std::shared_ptr<Entity> CreatePeSpray();