#pragma once
#include "Entity.h"
#define SYSTRIGGERH_ALLPLAYER_CREATENAME L"sys_trigger_h_allplayer"
//水平触发器全玩家
class SysTriggerH_AllPlayer :
    public Entity
{
public:
    void Step() override;
};

std::shared_ptr<Entity> CreateSysTriggerH_AllPlayer();