#pragma once
#include "EntityState.h"
extern const int CS_QuoteSTATENAME_FIRE;
//¼¼ÄÜ£º¿ª»ð
class CS_QuoteFire :
    public EntitySkillState
{
public:
    CS_QuoteFire();
    const wchar_t* GetSaveName() override;
    void SubStep() override;
};

