#pragma once
#include "Entity.h"
#include "EntityStateGravity.h"
#define CS_BILL_CREATENAME L"CS_bill"
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class CS_Bill :
    public Entity
{
public:
    CS_Bill();
    void Init(std::weak_ptr<Entity> self) override;
    void Step() override;
    EntityStateGravity stateGravity;
};

std::shared_ptr<Entity> CreateCS_Bill();