#pragma once
#include "Entity.h"
//¿ÅÁ£ÊµÌå£º¿ªÇ¹»ð»¨
class CS_PeGunShotSpark :
    public Entity
{
public:
    CS_PeGunShotSpark();
    void Step() override;
};

void SetCS_PeGunShotSpark(std::shared_ptr<Entity> parent, float x, float y);