#pragma once
#include "Entity.h"
#define CS_PEBUBBLEBEAMSPARK_CREATENAME L"CS_pe_bubblebeamspark"
//¿ÅÁ£ÊµÌå£ºÅÝÅÝ×Óµ¯ÏûÉ¢
class CS_PeBubbleBeamSpark :
    public Entity
{
public:
    CS_PeBubbleBeamSpark();
    void Step() override;
};

std::shared_ptr<Entity> CreateCS_PeBubbleBeamSpark();
void SetCS_PeBubbleBeamSpark(std::shared_ptr<Entity> parent, float x, float y);