#pragma once
#include "Entity.h"
#define CS_PEBUBBLEBEAMHIT_CREATENAME L"CS_pe_bubblebeamhit"
//¿ÅÁ£ÊµÌå£ºÅÝÅÝ×Óµ¯ÃüÖÐ
class CS_PeBubbleBeamHit :
    public Entity
{
public:
    CS_PeBubbleBeamHit();
    void Step() override;
};
std::shared_ptr<Entity> CreateCS_PeBubbleBeamHit();
void SetCS_PeBubbleBeamHit(std::shared_ptr<Entity> parent, float x, float y);