#pragma once
#include "Entity.h"
#define CS_RAINBOWBUBBLEBASE_CREATENAME L"CS_rainbowbubble_base"
//²ÊºçÆøÅÝ²úÉúÆ÷
class CS_RainbowBubbleBase :
    public ActionEntity
{
public:
    CS_RainbowBubbleBase();
    void Init(std::weak_ptr<Entity> self) override;
    void Step() override;
};

std::shared_ptr<Entity> CreateCS_RainbowBubbleBase();