#pragma once
#include "Entity.h"
//²¶»ñÕß£¨Å×ÉäÎï£©
class CS_JackCatcherBlade :
    public Entity
{
public:
    CS_JackCatcherBlade(std::shared_ptr<Entity> parent, int level);
    void Step() override;
    void Attack(std::weak_ptr<Entity> dst, int* outDamage, float* outAngle, bool* outTakedown, int* outElemType, float* outShockForce, float* outHeavy) override;
    bool Hurt(std::weak_ptr<Entity> src, int getDamage, float angle, bool bTakedown, int elemType, float shockForce, float heavy, int* outRealDamage) override;
    void Collision() override;//Ö´ÐÐÅö×²
    void SetLevel(int level);
    void SetCbRect_Entity();
    void SetCbRect_Collision();
    int level = 0;
    float moveSpeed = 0;
    int existTime = 0;
};

