#pragma once
#include "Entity.h"
#define CS_PEBUBBLEBASE_CREATENAME L"CS_pe_bubble_base"
//ÆøÅÝ²úÉúÆ÷
class CS_PeBubbleBase :
    public Entity
{
public:
    CS_PeBubbleBase();
    void Step() override;
};

std::shared_ptr<Entity> CreateCS_PeBubbleBase();