#pragma once
#include "Entity.h"
#define PEBLADE_CREATENAME L"pe_blade"
//¿ÅÁ£ÊµÌå£ºÕ¶»÷¹â
class PeBlade :
    public ActionEntity
{
public:
    PeBlade();
    void Step() override;
private:
    const wchar_t* GetSprite(int index);
};

std::shared_ptr<Entity> CreatePeBlade();

void SetPeBlade(std::shared_ptr<Entity> parent, float x, float y);