#pragma once
#include "Entity.h"
#define CS_COUNTDOWN_TRIGGER_CREATENAME L"CS_countdown"
//µ¹¼ÆÊ±×Ô¶¯ËÀÍöNPC
class CS_Countdown_Trigger :
    public Entity
{
public:
    CS_Countdown_Trigger();
    void Step() override;
    void SetState(std::wstring stateName, int lr) override;
    int countdown = 0;
};

std::shared_ptr<Entity> CreateCS_Countdown_Trigger();