#pragma once
#include "Entity.h"
#define CS_EXPPLACER_CREATENAME L"CS_exp_placer"
//¾­Ñé·ÅÖÃÆ÷
class CS_ExpPlacer :
    public Entity
{
public:
    void Step() override;
    void SetState(int stateID, int lr) override;
    int expNum = 1;
};

std::shared_ptr<Entity> CreateCS_ExpPlacer();