#pragma once
#include "Entity.h"
#define CS_LOCK_CREATENAME L"CS_lock"
//ËøÇ½
class CS_Lock :
    public ActionEntity
{
public:
    CS_Lock();
    void Step() override;
    void SetState(int stateID, int lr) override;
    bool leave = false;
};

std::shared_ptr<Entity> CreateCS_Lock();