#pragma once
#include "Entity.h"
#define CS_LIGHTNINGSTRIKETARGET_CREATENAME L"CS_lightningstrike_target"
//À×»÷×¼ÐÄ
class CS_LightningStrikeTarget :
    public ActionEntity
{
public:
    CS_LightningStrikeTarget();
    void Step() override;
    int act_no = 0;
    int act_wait = 0;
};

std::shared_ptr<Entity> CreateCS_LightningStrikeTarget();
void SetCS_LightningStrikeTarget(std::shared_ptr<Entity> parent, float x, float y);