#pragma once
#include "Entity.h"
#define CS_HIDDENITEM_CREATENAME L"CS_hideitem"
//Òþ²ØµÄµÀ¾ß
class CS_HiddenItem :
    public Entity
{
public:
    CS_HiddenItem();
    bool Hurt(std::weak_ptr<Entity> src, int getDamage, float angle, bool bTakedown, int elemType, float shockForce, float heavy, int* outRealDamage) override;
};

std::shared_ptr<Entity> CreateCS_HiddenItem();