#pragma once
#include "Entity.h"
#define CS_MISSION_JACK_CREATENAME L"CS_mission_jack"
//ÈÎÎñÍ¼Ïñ£º¼ä°Ë
class CS_Mission_Jack :
    public Entity
{
public:
    CS_Mission_Jack();
};

std::shared_ptr<Entity> CreateCS_Mission_Jack();