#pragma once
#include "Entity.h"
#define CS_PEFOUNTAIN_CREATENAME L"CS_pe_fountain"
//ÅçÈª
class CS_PeFountain :
    public Entity
{
public:
    CS_PeFountain();
    void Step() override;
    int ani_wait = 0;
    int ani_no = 0;
    int act_no = 0;
};

std::shared_ptr<Entity> CreateCS_PeFountain();