#pragma once
#include "Entity.h"
#include "CS_QuoteTeleport.h"
#define CS_MISERY_FLOATING_ANI_CREATENAME L"CS_misery_float_animate"
//Ã×É¯Àò£¨¸¡¿Õ£©
class CS_MiseryFloatingAni :
    public Entity
{
public:
    CS_MiseryFloatingAni();
    void Init(std::weak_ptr<Entity> self) override;
    void Step() override;
    void SetState(int stateID, int lr) override;
    void SetState(std::wstring stateName, int lr) override;
    int act_no = 0;
    int act_wait = 0;
    int ani_wait = 0;
    float tgt_x = 0;
    float tgt_y = 0;
    CS_QuoteTeleport stateTeleport;
};

std::shared_ptr<Entity> CreateCS_MiseryFloatingAni();