#pragma once
#include "Entity.h"
#include "CS_PeLightFade.h"
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class CS_SantaFireballBlade :
    public Entity
{
public:
    CS_SantaFireballBlade(std::shared_ptr<Entity> parent, int level);
    void Step() override;
    void Attack(std::weak_ptr<Entity> dst, int* outDamage, float* outAngle, bool* outTakedown, int* outElemType, float* outShockForce, float* outHeavy) override;
    void Feedback(std::weak_ptr<Entity> target) override;
    void AttackEffectObject(std::weak_ptr<Entity> target, float centerX, float centerY, int realDamage) override;
    void SetCbRect_Entity();
    void SetCbRect_Collision();
    void FireballStep();
    void Destroy() override;
    std::weak_ptr<CS_PeLightFade> peLight;
    int level = 0;
    int life_count = 100;
    int count1 = 0;
    int direct = 0;
    int act_no = 0;
    int ani_no = 0;
};

