#pragma once
#include "Entity.h"
#define CS_PEFIREWORKS_CREATENAME L"CS_pe_fireworks"
//ÑÌ»¨·¢ÉäÆ÷
class CS_PeFireworks :
    public Entity
{
public:
    CS_PeFireworks();
    void Step() override;
    int shoot_counter_max = 0;
    int shoot_counter = 0;
};

std::shared_ptr<Entity> CreateCS_PeFireworks();