#pragma once
#include "Entity.h"
//ÅÝÅÝÇ¹×Óµ¯£¨Å×ÉäÎï£©
class CS_JackBubblerBlade :
    public Entity
{
public:
    CS_JackBubblerBlade(std::shared_ptr<Entity> parent, DWORD keyMask, int level);
    void Step() override;
    void Attack(std::weak_ptr<Entity> dst, int* outDamage, float* outAngle, bool* outTakedown, int* outElemType, float* outShockForce, float* outHeavy) override;
    void Feedback(std::weak_ptr<Entity> target) override;
    void AttackEffectObject(std::weak_ptr<Entity> target, float centerX, float centerY, int realDamage) override;
    void Destroy() override;
    void Collision() override;//Ö´ÐÐÅö×²
    DWORD keyMask = 0;
    int level = 0;
    void Level1Step();
    void Level2Step();
    void Level3Step();
    int act_no = 0;
    int act_wait = 0;
    int ani_wait = 0;
    void GetPlayerVar();
    GameInput playerGameInput;
    float playerX = 0;
    float playerY = 0;
};

