#pragma once
#include "Entity.h"
#define CS_PUPPYSLEEPING_CREATENAME L"CS_puppy_sleeping"
class CS_PuppySleeping :
    public Entity
{
public:
    CS_PuppySleeping();
    void Step() override;
    void SetState(int stateID, int lr) override;
    int act_wait = 0;
};

std::shared_ptr<Entity> CreateCS_PuppySleeping();