#pragma once
#include "EntityState.h"
extern const int CS_KanpaSTATENAME_STEPON;
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class CS_KanpaStepOn :
    public EntitySkillState
{
public:
    CS_KanpaStepOn();
    const wchar_t* GetSaveName() override;
    void SubStep() override;
    static bool FallAtk_Leave(std::weak_ptr<Entity> e);
    bool bSetAm = true;
    bool bSetSmog = false;
};

