#pragma once
#include "Entity.h"
#define CS_MISERY_STAND_ANI_CREATENAME L"CS_misery_stand_animate"
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class CS_MiseryStandAni :
    public Entity
{
public:
    CS_MiseryStandAni();
    void Step() override;
    void SetState(int stateID, int lr) override;
    void SetState(std::wstring stateName, int lr) override;
    int act_no = 0;
    int act_wait = 0;
    int ani_wait = 0;
};

std::shared_ptr<Entity> CreateCS_MiseryStandAni();