#pragma once
#include "Entity.h"
#include "EntityStateGravity.h"
#define CS_SLIPPERSATK_CREATENAME L"CS_slippers_atk"
//ÍÏÐ¬¹¥»÷
class CS_SlippersAtk :
    public Entity
{
public:
    CS_SlippersAtk();
    void Init(std::weak_ptr<Entity> self) override;
    void Step() override;
    void SetState(int stateID, int lr) override;
    void SetState(std::wstring stateName, int lr) override;
    int stateID = 0;
    EntityStateGravity stateGravity;
};

std::shared_ptr<Entity> CreateCS_SlippersAtk();