#include "PePointLight.h"

PePointLight::PePointLight()
{
	//ÀàÐÍ
	type = 3;
	light.usingLight = true;
	//ÌùÍ¼
	ani.png = L"light";
	ani.sprite_index = L"r4x4";
}

std::shared_ptr<Entity> CreatePePointLight()
{
	return std::make_shared<PePointLight>();
}
