#pragma once
#include "Entity.h"
#define CS_MISSION_CURLY_CREATENAME L"CS_mission_curly"
//ÈÎÎñÍ¼Ïñ£º¿¨Àò
class CS_Mission_Curly :
    public Entity
{
public:
    CS_Mission_Curly();
};

std::shared_ptr<Entity> CreateCS_Mission_Curly();