#pragma once
#include "Entity.h"
#define PERAIN_CREATENAME L"pe_rain"
//¿ÅÁ£ÊµÌå£º½µÓê£¨ÓêµÎ²úÉúÆ÷£©
class PeRain :
    public Entity
{
public:
    PeRain();
    void Step();
    void SetState(int stateID, int lr) override;
    int mode = 0;
    int interval = 2;
    int interval_counter = interval;
};

std::shared_ptr<Entity> CreatePeRain();