#pragma once
#include "Entity.h"
class CS_KingSwordV3BladeEdge :
    public ActionEntity
{
public:
    CS_KingSwordV3BladeEdge(std::shared_ptr<Entity> parent);
    void Step() override;
    void SetState(int stateID, int lr) override;
    void Attack(std::weak_ptr<Entity> dst, int* outDamage, float* outAngle, bool* outTakedown, int* outElemType, float* outShockForce, float* outHeavy) override;
    void AttackEffectObject(std::weak_ptr<Entity> target, float centerX, float centerY, int realDamage) override;
};

