#pragma once
#include "Entity.h"
//MonsterXÑÛ¾¦£¨ÉËº¦µã£©
class CS_Boss_MonsterXEye :
    public ActionEntity
{
public:
    CS_Boss_MonsterXEye(std::shared_ptr<Entity> parent);
    void Init(std::weak_ptr<Entity> self) override;
    void Step() override;
    void SetState(int stateID, int lr) override;
    void SetState(std::wstring stateName, int lr) override;
    bool Hurt(std::weak_ptr<Entity> src, int getDamage, float angle, bool bTakedown, int elemType, float shockForce, float heavy, int* outRealDamage) override;
    int stateID = 0;
    float srcX = 0;
    float srcY = 0;
    bool bFight = false;
    bool bHurtBlock = false;
};

