#pragma once
#include "Entity.h"
#define CS_SIGNBOARD_DIVINATION_CREATENAME L"CS_signboard_divination"
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class CS_Signboard_Divination :
    public Entity
{
public:
    CS_Signboard_Divination();
    void SetState(int stateID, int lr) override;
};

std::shared_ptr<Entity> CreateCS_Signboard_Divination();