#pragma once
#include "EntityState.h"
extern const int CS_KingSTATENAME_SWORDV1;
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class CS_KingSwordV1 :
    public EntitySkillState
{
public:
    CS_KingSwordV1();
    const wchar_t* GetSaveName() override;
    void SubStep() override;
    void ChangeStateMsg(int stateID) override;
};

