#pragma once
#include "Entity.h"
#define CS_FROGANI_CREATENAME L"CS_frog_animate"
//ÇàÍÜµê³¤
class CS_FrogAni :
    public Entity
{
public:
    CS_FrogAni();
    void Step() override;
    void SetState(int stateID, int lr) override;
    void SetState(std::wstring stateName, int lr) override;
    //¶¯»­
    int stateID = 0;
};

std::shared_ptr<Entity> CreateCS_FrogAni();