#pragma once
#include "Entity.h"
//²¶»ñÕßÕ¨µ¯ºËÐÄ
class CS_JackCatcherBombCore :
    public Entity
{
public:
    CS_JackCatcherBombCore();
    void Step() override;
    int ani_wait = 0;
    int ani_no = 0;
};

