#pragma once
#include "EntityState.h"
extern const int CS_CurlySTATENAME_FIRE;
//¼¼ÄÜ£º¿ª»ð
class CS_CurlyFire :
	public EntitySkillState
{
public:
	CS_CurlyFire();
	const wchar_t* GetSaveName() override;
	void SubStep() override;
};

