#pragma once
#include "Entity.h"
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class CS_CurlyNemesisBlade :
    public ActionEntity
{
public:
    CS_CurlyNemesisBlade(std::shared_ptr<Entity> parent);
    void Step() override;
    void Attack(std::weak_ptr<Entity> dst, int* outDamage, float* outAngle, bool* outTakedown, int* outElemType, float* outShockForce, float* outHeavy) override;
    void AttackEffectObject(std::weak_ptr<Entity> target, float centerX, float centerY, int realDamage) override;
    void Feedback(std::weak_ptr<Entity> target) override;
    void Destroy() override;
    void SetCbRect_Entity();
    void SetCbRect_Collision();
    float move = 0x1000 / ts;
};

