#pragma once
#include "Entity.h"
#define CS_PEGUNSHOTHIT_CREATENAME L"CS_pe_gunshothit"
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class CS_PeGunShotHit :
    public Entity
{
public:
    CS_PeGunShotHit();
    void Step() override;
};
std::shared_ptr<Entity> CreateCS_PeGunShotHit();
void SetCS_PeGunShotHit(std::shared_ptr<Entity> parent, float x, float y);