#pragma once
#include "Entity.h"
#define CS_CREDIT_ENDING_CREATENAME L"CS_credit_ending"
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class CS_Credit_Ending :
    public Entity
{
public:
    CS_Credit_Ending();
    void Step() override;
    void SetState(int stateID, int lr) override;
    void SetState(std::wstring stateName, int lr) override;
    int delayTime = 0;
    int moveInCounter = 30;
    int pauseCounter = 7 * 60;
    int moveOutCounter = 30;
};

std::shared_ptr<Entity> CreateCS_Credit_Ending();