#pragma once
#include "Entity.h"
//ÅÝÅÝÇ¹3¼¶×Óµ¯£¨Å×ÉäÎï£©
class CS_JackBubbleSpineBlade :
    public ActionEntity
{
public:
    CS_JackBubbleSpineBlade(std::shared_ptr<Entity> parent, float x, float y);
    void Step() override;
    void Attack(std::weak_ptr<Entity> dst, int* outDamage, float* outAngle, bool* outTakedown, int* outElemType, float* outShockForce, float* outHeavy) override;
    void Feedback(std::weak_ptr<Entity> target) override;
    void AttackEffectObject(std::weak_ptr<Entity> target, float centerX, float centerY, int realDamage) override;
    void Collision() override;//Ö´ÐÐÅö×²
};

