#pragma once
#include "Entity.h"
#define CS_MEGANEANI_CREATENAME L"CS_megane_animate"
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class CS_MeganeAni :
    public Entity
{
public:
    CS_MeganeAni();
    void Step() override;
    void SetState(int stateID, int lr) override;
    void SetState(std::wstring stateName, int lr) override;
    int stateID = 0;
    int wink_counter = 0;
};

std::shared_ptr<Entity> CreateCS_MeganeAni();