#pragma once
#include "Entity.h"
#define CS_EXCLAMATION_CREATENAME L"CS_exclamation"
//¸ÐÌ¾ºÅ
class CS_Exclamation :
    public Entity
{
public:
    CS_Exclamation();
    void Step() override;
    int counter = 30;
};

std::shared_ptr<Entity> CreateCS_Exclamation();