#pragma once
#include "Entity.h"
#define CS_SHOCKWAVEBASE_CREATENAME L"CS_shockwavebase"
//³å»÷²¨²úÉúÆ÷
class CS_ShockWaveBase :
    public ActionEntity
{
public:
    CS_ShockWaveBase();
    void Step() override;
};

std::shared_ptr<Entity> CreateCS_ShockWaveBase();