#pragma once
#include "Entity.h"
#define CS_ITEM_SPIKES_CREATENAME L"CS_item_spikes"
//ÎïÆ·Í¼Ïñ£º¶¤Ð¬
class CS_Item_Spikes :
    public Entity
{
public:
    CS_Item_Spikes();
};

std::shared_ptr<Entity> CreateCS_Item_Spikes();

