#pragma once
#include "Entity.h"
#define CS_TELEPORTERLARGEBASE_CREATENAME L"CS_teleporter_large_base"
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class CS_TeleporterLargeBase :
    public Entity
{
public:
    CS_TeleporterLargeBase();
    void SetState(int stateID, int lr) override;
    void SetState(std::wstring stateName, int lr) override;
    int stateID = 0;
};

std::shared_ptr<Entity> CreateCS_TeleporterLargeBase();