#pragma once
#include "Entity.h"
#define CS_MISSION_MONSTERX_CREATENAME L"CS_mission_monsterx"
//ÈÎÎñÍ¼Ïñ£ºß÷Ë¹ÌØx
class CS_Mission_MonsterX :
    public Entity
{
public:
    CS_Mission_MonsterX();
};

std::shared_ptr<Entity> CreateCS_Mission_MonsterX();

