
#ifndef _GRAPHICS_H
#define _GRAPHICS_H

#include "nxsurface.h"

extern NXSurface *screen;
extern SDL_Renderer* renderer;
extern const NXColor DK_BLUE;
extern const NXColor BLACK;
extern const NXColor CLEAR;
extern bool use_palette;


namespace Graphics
{
    typedef struct 
    {
        char *name;
        uint32_t width;
        uint32_t height;
        uint32_t base_width;
        uint32_t base_height;
        uint32_t scale;
        bool widescreen;
        bool enabled;
    } gres_t;

	extern int SCREEN_WIDTH;
	extern int SCREEN_HEIGHT;
	extern bool widescreen;

	bool init(int resolution);
	void close();

	bool WindowVisible();
	
	bool InitVideo();
	void SetFullscreen(bool enable);
	bool SetResolution(int factor, bool restoreOnFailure=true);
	const gres_t *GetRes();
	int GetResCount();
	bool FlushAll();
	
	// ---------------------------------------
	
	void CopySpriteToTile(int spr, int tileno, int offset_x, int offset_y);
	void ShowLoadingScreen();
	
	void BlitSurface(NXSurface *src, NXRect *srcrect, NXSurface *dst, NXRect *dstrect);
	
	// these are all just convenience wrappers around the equivalent
	// NXSurface member functions, most of which are set to target the screen.
	void DrawSurface(NXSurface *src, int x, int y);
	void DrawSurface(NXSurface *src, int dstx, int dsty, int srcx, int srcy, int wd, int ht);
	
	void BlitPatternAcross(NXSurface *sfc, int x_dst, int y_dst, int y_src, int height);
	
	void DrawBatchBegin(size_t max_count);
	void DrawBatchAdd(NXSurface *src, int dstx, int dsty, int srcx, int srcy, int wd, int ht);
	void DrawBatchAdd(NXSurface *src, int x, int y);
    void DrawBatchAddPatternAcross(NXSurface *sfc, int x_dst, int y_dst, int y_src, int height);
	void DrawBatchEnd();
	
	void ClearScreen(NXColor color);
	void ClearScreen(uint8_t r, uint8_t g, uint8_t b);


	void DrawLine(int x1, int y1, int x2, int y2, NXColor color);
	void DrawRect(int x1, int y1, int x2, int y2, NXColor color);
	void FillRect(int x1, int y1, int x2, int y2, NXColor color);
	void DrawPixel(int x, int y, NXColor color);
	
	void DrawRect(int x1, int y1, int x2, int y2, uint8_t r, uint8_t g, uint8_t b);
	void FillRect(int x1, int y1, int x2, int y2, uint8_t r, uint8_t g, uint8_t b);
	void DrawPixel(int x, int y, uint8_t r, uint8_t g, uint8_t b);
	
	void set_clip_rect(int x, int y, int w, int h);
	void set_clip_rect(NXRect *rect);
	void clear_clip_rect();
	bool is_set_clip();
	void clip(SDL_Rect& srcrect, SDL_Rect& dstrect);
};

#endif
