
#ifndef _DIALOG_H
#define _DIALOG_H

#include <vector>
#include "options.h"
namespace Options {

struct ODItem;

enum OD_TYPES
{
	OD_ACTIVATED,
	OD_SEPARATOR,
	OD_DISMISS,
	OD_CHOICE
};

class Dialog : public FocusHolder
{
public:
	Dialog();
	~Dialog();

	int DLG_X;
	int DLG_Y;
	int DLG_W;
	int DLG_H;
	
	ODItem *AddItem(const char *text, \
					void (*activate)(ODItem *, int)=NULL, \
					void (*update)(ODItem *)=NULL, int id=-1, int type=OD_ACTIVATED);
	ODItem *AddSeparator();
	ODItem *AddDismissalItem(const char *text = NULL);
	
	void Draw();
	void RunInput();
	void Dismiss();
	void Clear();
	void Refresh();
	
	void UpdateSizePos();
	void SetSize(int w, int h);
	void offset(int xd, int yd);
	
	void SetSelection(int sel);
	unsigned int GetSelection() { return fCurSel; }
	void ShowFull() { fNumShown = 99; }
	
	void (*onclear)();
	void (*ondismiss)();
	
private:
	void DrawItem(int x, int y, ODItem *item);
	
	int fCurSel;
	unsigned int fNumShown;			// for text-draw animation on entry
	int fRepeatTimer;
	std::vector<ODItem*> fItems;
	
	struct { int x, y, w, h; } fCoords;
	int fTextX;
};


struct ODItem
{
	char text[100];
	char suffix[32];
	char righttext[64];
	char raligntext[32];
	int type, id;
	
	void (*update)(ODItem *item);
	void (*activate)(ODItem *item, int dir);
};

}

#endif
