

fix damage numbers 4 overlapping into HUD
gaudi
xp trajectory
xp on outerwall
--xp size

Puu black
Blade
Revert critter ai
Revert bat ai
Revert computer ai

air tank

level caret priority

compact textbox option

Water tile animation

Bruv why can i not get out of the grasstown save

loop points on snes ost

behemoth
mannan blink frame

prtoside palette
cent tiles

machinegun bullet
blade bullet

remaning boomflash

hp bar palette

camera shake accuracy

bkwater
core sprites

machinegun gravity

hp flash when hit
hp drain animation
HUD Status Bar
hud number padding

Credits

Font spacing

snes ost tweaks
50 fps option

red ogre projectiles hitting the wall too much ..

remaning missing particles
---explosions
-blooddrop
-water drop
-splash

Title screen
--Settings
	brighter color option

Accuracy pass - mychar
-bullet
-npc
	smoke speed
	splashing/ water drop anim
	add randomness to bonk particles


Sort OBJ Vram
==GFX==
Per sheet palette ?

fix second healthbar tile offset

reverse chinfish direction
reverse jumping frame
original sprite palettes
boss bar

teleporter anim

curly looking up
ironhead
======


Soft reset


remove slz/mdt compression
	/csmd makefile section



<SSS

correct balcony/prtoside colors

fix tile mapx_y

fix pri tileshift

fix particle effects
xp tier 2
fix missing sounds
--mannan explosions


plantation enemies dont move?

fix spur damage
fix <qua

stop moving when dying

FON many
map system

down arrow on falling blocks
camera in hell b1

Set quote tile index above 4
ballos ball extension
ballos 4th phase hitbox

boss defeat white animation

xxisland

teleportation rect cut


link cable multiplayer ..
multi language