Revised 3/26/11
Soaprun Guide

(Screenshot of the English translated version of Soaprun by Hammil.)

Current action: Displays what you are doing
Time during action: Counts up from 0 to 999. Resets to 0 when a new action occurs.
Delay meter: Wait time before you take control of the game.
Users count: When a user connects to server, the number increases. Number decreases when a user leaves the server by quitting, getting eaten by a monster or burned by a flame, reaching the checkerboard flag, or being inactive for a long time. The maximum is 30 for this server. Users are unable to connect when the count reaches its maximum.
Safe Zone: Monsters cannot get on these tiles, only Soaprunners that are not holding a purple shield.
Soaprunner: A field unit player. Comes in 4 colors that is randomly chosen by the game when connected, however, players can choose the color from the 'Z' menu. Select the 'Change' option.
Monster: A field unit NPC. See the Monsters section.
Fallen Soaprunner: Players who got eaten by a monster or burned by a flame. It's a corpse that can be eaten by a Snail.
FPS: Frames per second. Optimal is 59.
 Shade Tiles: Soaprunners can change the shade of the tile. The lightest shade will allow Monsters to cross through while others become a safe zone. To change the shade, stand on the shade tile, access the 'Z' menu and select the 'Color' option. Find rooms where you can draw a picture for fun!
 Sword: When a Soaprunner obtains it, monsters can be slain by simply walking to it but it cannot affect flames. It lures Ghost Soaprunners to you and they will appear when you carry it long enough. Ghost Soaprunners are only visible to you.
 Shield: When a Soaprunner obtains it, the rain will start falling and the Crawling Demon will wake up and start chasing after you! This shield will protect you from all flames. However, you won't be able to pass through the Safe Zone or tiles that have been drawn on (shaded).
 Crown: Soaprunner obtains this when it has slain 10 monsters. Crowned Soaprunners frighten some monsters.
 Checkerboard flag: Goal point. Reach this to end the game.

Monsters
 Demon: Lives on a black rock or nest that will move when Soaprunners are nearby. It will turn blue when this monster has fed on 3 Soaprunners (due to Soap toxicity). Then the next unarmed Soaprunner can safely take it out.
 Guard Demon: Lives on a nest either between walls or an intersection, sometimes in a pair. If you get next to it, it will move and bite you, so be careful.
 Crawling Demon: Harmless to the touch while it sleeps, but stay away from it while the weather is rainy. It will wake up and attack nearby if a Soaprunner gets the purple shield.
 Red flame: Spins around a peg clockwise.
 Blue flame: Spins around a peg counter-clockwise.
 Green flame: Controls an intersection. Opens horizontally, closes, opens vertically, closes and so on.
 Purple flame: Acts as a gate. It will open when Soaprunners that are acting cooperatively to hold down the three purple triggers.
 Snail: If you get next to it, it will wake up and follow you. Don't worry, he is harmless. He can only feed on Fallen Soaprunners.
 Ghost Soaprunner: Avoid them at all costs. They're only visible to you when you carry the sword long enough. Once you are caught, you die and become a playable Ghost Soaprunner which you can go through walls and is visible to all Soaprunners. You can play decoy and trick other live Soaprunners who are trying to reach the goal with the sword.