
#ifndef _ALMOND_H
#define _ALMOND_H
#include "../../object.h"

// states to control the water-level object
#define WL_CALM				10			// calm and slow at set point

#define WL_CYCLE			20			// cycles between set point and top of screen
#define WL_DOWN				21			// in cycle--currently down
#define WL_UP				22			// in cycle--currently up

#define WL_STAY_UP			30			// goes to top of screen and doesn't come back down

void ai_waterlevel(Object *o);
void ai_shutter(Object *o);
void ai_shutter_stuck(Object *o);
void ai_almond_robot(Object *o);

#endif
