#ifndef __AIPLANT_H_
#define __AIPLANT_H_
#include "../../object.h"
#include "../../caret.h"

void ai_stumpy(Object *o);
void ai_midorin(Object *o);
void ai_orangebell(Object *o);
void ai_orangebell_baby(Object *o);
void ai_gunfish(Object *o);
void ai_gunfish_shot(Object *o);
void ai_droll(Object *o);
void ai_droll_shot(Object *o);
void ai_droll_guard(Object *o);
void ai_mimiga_farmer(Object *o);
void onspawn_mimiga_cage(Object *o);
void ai_npc_itoh(Object *o);
void ai_kanpachi_standing(Object *o);
void ai_npc_momorin(Object *o);
void ai_proximity_press_hoz(Object *o);
void ai_rocket(Object *o);
void ai_numahachi(Object *o);

#endif
